What makes kassadin so good




















Asol really don't have to lane and can have an impact even when behind. I'm an ex asol player. I get hate when I say this, but Kassadin is a champion that's impossible to punish as AP, and very hard to punish as ad, if the kassadin plays it correctly he just goes defensive runes and items and sacks the lane till 6, by then all he needs is a good fight or roam and he gets snowballing.

I think this really gets to the core of it: you can beat kassadin, but you're reliant on your team, and people in soloqueue refuse to rely on each other. Exactly like Perkz is saying. It honestly pisses me off how this time bomb champions exist and the entire community is fine with it. Specially when the time bomb is "completely destroy him before level 6 lul". I mean part of it is that honestly time bomb champions are not inherently bad design.

What makes Kassadin so obnoxious is your win condition -destroying him pre 6- and how unreliable that can be to execute due to the coordination needed between mid and jungle a top with prio or a strong roaming support can work it's just harder to execute in a way which doesn't fuck your own lane. As a jungler I hate to see because many laners will just handshake the lane and mindlessly shove lane in a way that makes it virtually impossible to set up kills pre They simply don't understand how to create 'winning' lane conditions that enable Kassadin to be destroyed.

The reverse is also true where mid sets up the gank and the jungle never punishes it if he tries to farm, but it's less pronounced because you can generally still set him somewhat behind on farm depending on your champion. Not ideal but better than nothing. Not really? Again I think time bombs are fine I'm theory, I think their execution can be extremely anti-fun cough Kassadin. A similar champion to kass in style being a time bomb that is much less toxic to play against is Kayle.

The exact mechanics of how they do this are very different though. It's also much more punishable in lane without jungler assistance unlike kass who can at least give you a run for your money without ult if he plays well. Kayle has essentially no kill pressure at all pre 6 without heavy jungle assistance and remains fight able to around level 11 or 16 depending on champion.

Imo it's also easier to kill kayle Lategame still or bait out her ult, punish her positioning or just outrange her and kill her from there.

Kass not so much. Kass is imo so much safer lategame and easier to get his damage onto the enemy in comparison to Kayle. Absolutely true. My point is more that they are both 'time bomb champions'.

Kayles design is just healthier because of the punish windows I mentioned as well as what you said. Kassadin basically just facerolls his keyboard and someone will die.

Kayle has to play much more carefully to do her thing in comparison. Every timebomb in League is an idiotic idea. It used to be just late game champs like Vayne, Kog, Jinx and Yi and then they fucking doubled down on "let us introduce time bombs" because they're just too incompetent to rework Ryze into a balanced state. Kyle, Ryze and Kassadin are freaking travesties of game design.

I'd argue Cassiopeia is up there too but she's in a weird spot where she actually has counterplay but still being a powerhouse. Does Vladimir also fit into that timebomb slot? Regardless, I agree, I think that's the type of character I hate the most in any game. Yeah I'd say so.

He fits the bill but he's a bit more even. But yeah late game vlad is not that fun to play against if the vlad knows what he's doing. Personally, I dont think ryze and kayle are even close to the level of kass, kat, and to some extent vlad. The main difference is the mobility. Especially this season kayle late game doesn't even feel better than say a tristana imo.

Please review our rules before commenting or posting again. Further offenses will lead to a ban. Ban another no counterplay champion who is more popular like udyr. Kassadin isn't that much played so you can dodge in the few games you meet him. I agree, that is why in pro play kassadin gets blind picked every game because not even talon can beat him in lane. The moment he gets his ult the game screen flashes victory for his team.

The difference is that in pro play it's a lot easier to shut champions like Kass down. In SoloQ it's pretty easy to turtle as lategame hard carries like Kass simply because people cannot capitalize early weakness of such champions, on top of being able to easily roam as no one pays attention to wards and pings. In comp though a good early game jungler can make life hell for Kass, on top of roaming without TP being impossible.

The reason why he is not viable in pro has nothing to do with the fact that he has no matchup that he cant just turtle and win and more to do with general weakness of weak early hyper late and assassin champs in pro. Late game scalers suck in solo q. Firstly, your teams mental loses before lvl 6. Second a talon is gona out roam a kassadin post 6 same with any ad assassin like qyalana or even jayce. Third if all you have to do in solo q to win is turtle with scaling why don't you see all these late game scales in every game?

Where are all the karthus, veigars, kogmaws, ryze. If you are referring to super low elos where kassadin can win lane and roam with piss wave clear and have 10 kills by 10 minutes i say to you this, nobody cares about low elo balance and nobody should.

Maybe people should learn how to win lane and freeze, these are not difficult concepts anymore with all the resources at hand. I see plats freeze a lot now. My comment was a joke based on the person saying no champion cam beat kassadin in lane, which if were true would mean he would be picked in pro no? Freeze the wave on him if his jg comes to break it get yours to come too no way you don't win a 2v2 early game. Worst case it's a free objective or gank for your jg even if he doesnt match.

I feel like some people only want to "play the 1v1" without ever thinking about how some champs don't get countered by arm wrestling them in the middle of the lane. And in fact a lot of picks can just arm-wrestle kass out of the lane.

That assumes junglers in gold or heck, even plat, have enough map awareness. You cannot rely on "just have jungler help" argument in soloQ. Or that their botlane isn't super ahead and the support can already roam, or that you can actually win the 2vs2, that top lane hasn't been first blooded lvl 2 and your jungler has to spend too much time top side I mean, this just proves my point, countering him in this case requires a level of map awareness and coordination you won't get in vast majority of the SoloQ, but will in proplay.

Just make sure you ward and your jungler knows how to countergank. And those champs can do it. But you are also making it very clear you will be playing aggressive early. Any enemy jungler worth their salt will camp you enough to at least neutralize the lane. And if kassadin is only mildly behind? His value at 2 items over an ADC is significant. At least that was my experience. But if everyone is approximately equal skill in the average game, to the point where the enemy jg will camp the kass, your own jg would be getting a lot of other things done around the map or fighting back in the mid lane as well.

But this isn't any lane, this is kassadin. He's a hard scaling mid laners so junglers have an easy time ganking him if you waste tristana w ever. And if you dont w you get outscaled. He's not a scaling champion this season. The reason why he's so contested is that he can rush everfrost and snowball quickly. He actually lacks agency during late game, as Riot removed the tools he relied upon to have a consistent late game, like RoA and Seraph's shield.

He has much lower ap and hp at 3 items than he used to while adc got new mobility and survivability tools. Just play for plates and auto him whenener he tries to CS, it really isn't that hard to completely dumpster this lane while staying safe. Hes supposed to outscale. No seraph shield and less hp. Legend: Alacrity: This is a pretty basic rune to make your auto attacks feel more fluid. It gives you the needed attack speed to execute your combo swiftly and delete opponents in the blink of an eye.

Coup de Grace: This rune acts as a finisher. It allows you to deliver even more damage to low-health targets, ensuring you execute them with your combo and get your mana back with Presence of Mind.

Taste of Blood: Taste of Blood is a simple sustain rune. It gives you some health back during short trades during the laning phase. You want all the sustain you can get to survive the early game.

Ravenous Hunter: As one of the most powerful healing runes in the game, Ravenous Hunter allows you to heal back up based on damage dealt from spells.

Having some early AP and the ability to snowball is great for Kassadin. On top of that, you can buy a Refillable Potion with Dark Seal early on to improve your sustain. During the farming phase, you are most likely going to take damage from enemy champions. Of course, you need the right champion and build to do that.

This list of Tier-S champions can be influenced by a number of things. Sometimes the meta shifts for no apparent reason other than player taste, but usually there's some kind of balance change behind it all.

It can be difficult to keep up with the Champions of the Month, but don't worry, there's something for everyone in this tier list. Twisted Fate has become increasingly popular in recent weeks, although he has not received any significant improvements.

High-Elo players have found some hybrid builds that make TF extremely strong, and more and more people are recreating them. While the most popular build is still very AP-oriented, the AD or the new hybrid build has also had great success.

The Spellbook is the heart of a good Twisted Fate rune. It gives access to several summoner spells, with which you can win lanes or save a wounded ally at the right time. There are other useful builds, but the most popular one focuses on the Spellbook.

The Stopwatch is carried along with Minion Dematerializer and Time Warp Tonic to help you during the laning phase and get through it unscathed. You can use the Dematerializer to kill Cannon-Minions before you go into base yourself or to thin out the waves without wasting too much mana.

Time Warp Tonic is self-explanatory if you want to start with the Corrupting Potion. The secondary rune tree, which is popular, is Resolve, so you are less prone to an early death. Demolish will help to tear down towers faster so you can snowball early. Bone Plating is taken to stand up to Assassins. The Q is the main skill that allows you to farm and poke opponents early on. You should aim to hit both the enemy wave and the opponent.

This way you can secure an early lead and can snowball faster. The W is for the extra damage that should help thin out the waves in the game. E is mapped last, as Q and W are much more useful. You should use the Q early in the game to poke your opponent. If the jungler wants to get a gank, you should try to prepare the gold card so that you don't have to scroll through it while the jungler is chasing your opponent.

The goal in the early game should be to farm as well as possible and to rush your core items, depending on which build you choose. For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace.

I will be with them once more. Either way, I will win. No, you cannot defeat me, you who are shayatin , the beasts of the last infinity…. In my other hand, I clutch the stone tightly.

Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself.

Of that much, I am certain. Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder? You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think.

Not truly. You do not know what hate is. Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom….

Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire.

I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough. But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—. The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising. Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck.

Who will be next? Which of you will try? The desert knows Horok. His name shall live forever. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready. This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before.

Was it destiny? Nothing so noble as destiny. It was fated , I think, that I knew where this thing might be found. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same. Some in the tribes called me mercenary. Some called me a traitor.

Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family.

The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men. Not once have I lost my way.



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