The player can move their character to the corpse and a Loot prompt will appear. Looting a body will cause a window to open showing the available loot, which can then be transferred to the inventory. Players who turn on the Autoloot feature in options will automatically take all items and will not see the loot window unless their inventory is full. Rare or higher quality items appear as a container object over the enemy corpse.
Rare quality items will appear in Wooden Chests. Exotic or ascended items will appear in Steel Chests. In WvW, all loot will appear in a Bag of Loot instead corpses or chests. Certain events have NPCs who turn to allies instead of being defeated, leaving a Bag of Loot instead of corpse.
Each player who participates in killing an enemy will have the opportunity to loot the body. Each enemy has a damage table and a threshold value of damage done to it by the player before it will give full credit for the kill.
The color of the item's name usually matches that of the item used for the base stats during transmutation. There are also story items that aren't stored directly in an inventory, but can be seen by accessing the story section in the Hero panel.
They serve as a memento items reminding you what you've got during your personal story. Category : Items. A Junk. B Basic. C Fine. D Masterwork. E Rare. F Exotic. G Ascended. H Legendary. Go on the offense, beat down enemy walls and claim land for your world. Character creation consists of race, gender, profession, body and face selections. Race will determine what you look like, your starting zone and your personal storyline. Profession will determine your skills, weapons and armor type.
Each race has their own special abilities and armor that no other race can use. Norn are the giant-like people who live up in the icy Shiverpeak Mountains. This racial model offers special war paint features and towering body frames. Their physique is similar to humans, but are significantly larger in muscle definition and height stacking at roughly 9 feet tall. The Charr are large, cat-like humanoids who reside in the Blood Legion Homelands.
These Charr have a special animation, running on all fours. They are taller than humans but still shorter than the Norn. The once-dominant defenders of Tyria reside in Kryta. The humans have a slender frame and retain the median height amongst all races.
These tiny creatures are well-known for their intellectual prowess and technological creations. Making them the smartest race in Tyria. Residing in the Metrica Province, Asuras have tiny frames and oversized heads, ears, hands and feet. Their average height is maxed at about 3 feet tall.
Sprouted from the earth their appearance is that of a plant; leaves have been interwoven to form their physique. Skin color options are colors that can be seen in nature.
Special skin patterns can be customized in addition to the face, hair and body choices. Hair is not traditional hair, but instead leaves, branches, mushrooms, and flowers growing from the tops of their heads. Selecting a profession will pre-determine a couple of things. Armor weight and weapons are all tied to the class profession you select. Each class will have a different set of skills for each weapon it can use. Making it a unique experience when playing each class.
Each class, in addition to their respective standard set of skills, are given elite specializations. Only one elite specialization may be equipped at a time and will unlock new sets of abilities and weapons to play. The Warrior class unique mechanic is Adrenaline. Adrenaline builds up while attacking, and is used to unleash powerful attacks, unique to the weapons equipped.
Weapon selection is the most versatile compared to other professions. Unique skill types consist of banners and stances. Boosting themselves and their surrounding teammates. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. Heavy Armor. The Guardian class unique mechanic is Virtues. These virtues provide the player with defensive passives, and when activated, transfer to surrounding players. The Guardian class defends and protects the group.
Their elite skills and active defensive abilities make them arguably the most durable profession. Utilizing spirit weapons and shouts to aid allies in battle. True guardians are brilliant tacticians and selfless defenders who know how to empower their allies to achieve victory.
Medium Armor. The Ranger class unique mechanic is Pets. A wide variety of animals can be tamed and collected. Each animal providing unique skills in battle. In addition to pets, Rangers use a variety of traps and nature spirits to aid in battle. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
The Engineer class is a group of mechanical geniuses. Kits and gadgets can be equipped, consumed, or placed aiding the engineers in combat. They support their allies with alchemic weaponry, deploy ingenious inventions, or lay waste to foes with a wide array of mines, bombs, and grenades.
Their unique mechanic is Initiative. All weapon skills have zero recharge time, but instead, cost a certain amount of initiative to use. Initiative recharge replaces skill recharge. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit. Light Armor. These masters of dark magic summon dead minions to fight alongside them. Gathering a foes life force allows the player to transform into a Death Shroud, unlocking new skills that drain power from the stored in the form of Life Force.
Necromancers feed on life force, which they can leverage offensively or use to delay their own demise. Call upon the elements to perform magical spells in battle.
Wield fire, water, air and earth for unique sets of abilities. Conjure up elemental weapons and enhance your magical powers with glyphs. Elementalists are multifaceted spellcasters who channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up for in versatility and the ability to inflict massive damage. Deceive your opponents by cloning yourself. True masters of glamour, phantasms, and mantras.
Confusing your foes, crippling them from the inside out. Mesmers are magical duelists who wield deception as a weapon. By manipulating the power of the mists, they can call upon Legends of the past to aid them in battle. This class is only available to players who have purchased one of the two expansions. HoT or PoF. Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our brand new profession: the revenant.
Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists. The server does not dictate the people you see in the world or restrict PvE gameplay. Server choice only affects gameplay when entering World vs World WvW. PvE will have zero impact. When entering PVE zones you are not entering your server, but instead a map instance. If you are someone who enjoys being the best world in WvW, take a look at the WvW current rank standings.
For some gems in-game currency you will be able to transfer to a new Home World. Swapping regions is possible between NA and EU. China is a region of its own and cannot be transferred to or from. Everything you do in GW2 will accumulate experience. Killing enemies, completing map explorations, hearts, personal story story quests , world events, crafting, and dungeons are all ways of leveling.
Max level in GW2 is Once 80, experience gained levels up account-wide Mastery Skill Lines. Entering a new area of a zone will uncover the new points to discover. Each of these map locations will be represented with an icon. The map keeps track of progress, providing a visual percentage representation for all zones. Zones are level capped.
You will see the recommended level clearly marked over each zone. So if you are level 80 and enter a level 10 zone, you will see your level reflected to match the zoning cap.
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